Intro: Welcome back to the first campaign battle report for our first Necromunda campaign since the great covid break! God I cannot tell you how nice it is to be playing again. Steve (https://www.instagram.com/hobby.dad/) has graciously stepped up to organize and run this campaign and we have set it for 8 weeks max to take... Continue Reading →
Necromunda Campaign – Game 2 – vs Enforcers
Game 2 of the campaign saw me up against Martin's Enforcer gang: Precinct 13. This was a bloody battle where we both fought hard to be the last man standing to control the territory. I challenged him for the uncontrolled Toll Crossing territory, hoping to add another incoming generating territory to my list. The mission... Continue Reading →
Battle Companies (Goblins) – The Quest to Fornost – Game 5 – Mirkwood
Intro: Chapter 5 - Arachnid Ambush As soon as they entered under the canopy of the woods the light and power of the sun were almost instantly wiped out. Gloom and darkness were all that awaited those who entered into Mirkwood Forest. Though fortunately for the Goblin party that is exactly what they were used to.... Continue Reading →
Battle Companies (Goblins) – The Quest to Fornost – Game 4
Intro: Chapter 4 - Flight of the Uruk's As the sun rose slowly into the morning sky, Dhatta came back into the run down farmhouse the warband had been staying in. For two nights they had held up, mending their wounds and repairing damage to their gear after the battle outside against the dwarves. The... Continue Reading →
Battle Companies (Goblins) – The Quest to Fornost – Game 3
Intro: Chapter 3 – Ambush by Firelight The skies close to Mirkwood were always a little darker. The air a little fouler. It didn't take much to make a Goblin afraid, and the woods on the horizon struck fear into their black hearts. But a new member had joined their party which gave them cause... Continue Reading →
Battle Companies (Goblins) – The Quest to Fornost – Game 2
Intro Chapter 2 - Of Trolls and Treasure One by one the soaked and frozen band of Goblins pulled themselves from edge of the lake. The shouts and screams from the city proper were only a distant noise carried by the wind now. Somehow they had managed to survive without serious injury at the hands... Continue Reading →
Battle Companies (Goblins) – The Quest to Fornost – Game 1 – Laketown
Intro Chapter 1 - A Whisper of Treasures The rain fell hard from the sky, a small fire the only source of warmth for the small company of Goblins huddled around it sleeping. Only Rhyker was awake, keeping watch for anyone foolish enough to stumble too close to their lair in the small cave. Another messenger... Continue Reading →
Battle Companies – An Adventure in Middle Earth
Battle Companies was the game I didn't know I was waiting for. It is perfection. It is everything I love in a tabletop war game. Small scale skirmish action with character customisation and rewards for every model. Lose an arm, gain heroic abilities, find rare equipment, or even death can await your plucky band of... Continue Reading →
Siege of Edinspire Campaign – Final Game
The embers still burned in the ruins of the once great Edinspire. The city was in ruins, its local populace beginning the impossible task of rebuilding and reclaiming their dead. Burnt out wrecks of astartes vehicles were everywhere, embedded into bunkers and in the middle of streets. You could no longer tell to which great... Continue Reading →
Siege of Edinspire Campaign – Game 2
The ruined Imperial Fist defensive lines were still burning and spitting black smoke as Golg's 11th Grand Company loaded into transports to begin the assault upon second and final lines of battlements just outside the actual city of Edinspire itself. If his troops could smash through the final walls quickly it would allow the Iron... Continue Reading →